February 13, 2008

Advancement

Posted in Uncategorized by Epic Level Grognard

As heroes go on adventures and overcome challenges, they learn from their mistakes and draw confidence from their successes. Over time, they grow and become more capable. They learn new tricks and refine old skills. Take20 reflects this development through the awarding of levels.

Essentially, after an adventure or two, whenever you feel the heroes have reached a point of development in their story, you can award them an additional level. Generally, heroes should earn one level every one or two adventures, meaning they can go from 1st level to 10th level in ten to twenty adventures total. They only earn a level during a single adventure if it is especially long or harrowing, or they achieve a considerable success (in the Gamemaster’s estimation).

Players can choose to apply this new level to one of their hero’s existing roles, or they can add a level in a new role. Increasing in level also improves a hero’s abilities: attack bonus, Defense, saving throws, and so forth. Each hero also gains a new feat upon attaining a new level.

Normally, heroes immediately gain all bonuses from their new level, but the Gamemaster can require some training time or preparation before the heroes improve in level. This is particularly true for heroes adding a new role. They may need the assistance of a teacher or mentor to attain their 1st level in the role.

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