Feats
General Feats
[Feat Summary]
Accurate Attack You can sacrifice damage for accuracy.
All-out Attack You can sacrifice defense for accuracy.
Animal Empathy You can use interaction skills on animals.
Armor Training You know how to move and fight while wearing armor.
Assessment You can get an idea of an opponent’s combat bonus.
Attack Focus +1 on attack rolls with a chosen attack.
Attractive +4 on Bluff and Diplomacy checks from your appearance.
Benefit Gain some minor, but significant, benefit.
Blind-Fight Half miss chance while in melee combat.
Canny Dodge Add your Int or Wis score to your dodge bonus.
Challenge Perform a particular challenge with no modifier.
Connected You can call in favors from time to time.
Contacts You can make Gather Information checks faster.
Dedicated +4 bonus for checks involving the object of your devotion.
Defensive Attack You can sacrifice accuracy for defense.
Dodge Focus +1 to your dodge bonus.
Eidetic Memory Total recall and +4 bonus on checks to remember things.
Endurance +4 bonus on stamina-related Con checks and Fort saves.
Exotic Weapon Training You’re trained in a particular exotic weapon.
Far Shot Increase range increment by one-half (double for thrown weapons).
Firearms Training You are trained in the proper use of firearms.
Great Fortitude +2 on Fortitude saving throws.
Improved Critical Your threat range with a particular attack is doubled.
Improved Defense +2 bonus when taking the total defense action.
Improved Disarm +2 bonus when attempting to disarm an opponent.
Improved Grab You can follow an unarmed attack with a free grapple.
Improved Initiative You get a +4 bonus on initiative checks.
Improved Pin Opponents suffer a –4 penalty on grapple checks against you.
Improved Precise Shot No penalty for less than total cover or concealment.
Improved Ranged Disarm No penalty when making a ranged disarm attempt.
Improved Speed +10 feet movement speed.
Improved Strike You do lethal damage unarmed.
Improved Sunder +4 to hit when striking held objects.
Improved Throw Choose whether an opponent uses Str or Dex against a trip.
Improved Trip +2 bonus to trip opponents.
Iron Will +2 bonus on Will saving throws.
Leadership You acquire a number of followers.
Light Sleeper No penalty on Notice checks while sleeping.
Lightning Reflexes +2 bonus on Reflex saving throws.
Low Profile Subtract 3 from your Reputation score.
Lucky Add your Cha score to your saving throws.
Move-by Action Move both before and after your standard action.
Night Vision See twice as far in low-light conditions.
Overrun You can overrun more effectively while mounted or in a vehicle.
Point Blank Shot +1 attack and damage with ranged weapons at 30 ft. range.
Precise Shot You can make ranged attacks into melee with no penalty.
Prone Fighting No penalties while fighting prone.
Quick Draw Draw or reload a weapon as a free action.
Ranged Pin You can pin an opponent with a ranged weapon.
Run You run at five times your normal speed.
Second Chance You get a second save against a particular hazard.
Set-up Transfer an interaction bonus in combat to an ally.
Shield Training You’re trained in the proper use of shields in combat.
Skill Focus +3 bonus with a chosen skill.
Skill Training +4 skill ranks.
Startle Use Intimidate in place of Bluff to feint in combat.
Talented +2 bonus with two related skills.
Taunt Make a Bluff check to shake a target’s confidence.
Tireless Suffer no penalties from fatigue.
Track You can find and follow tracks.
Trackless You leave no trail in natural surroundings.
Trailblazer You can move through natural surroundings freely.
Two-Weapon Defense Your two-weapon fighting style improves your Defense.
Two-Weapon Fighting You can skillfully fight with a weapon in each hand.
Uncanny Dodge You retain your dodge bonus when flat-footed.
Vehicular Combat Substitute Drive, Pilot, or Ride check for vehicle or mount’s Defense.
Wealthy +4 Wealth bonus.
Weapon Training You’re trained in the use of martial weapons.
Adept Feats
Empower You can increase the effective rank of your powers.
Erase Signature You can erase supernatural signatures.
Familiar You have a supernatural bond with a special animal companion.
Imbue Item You can craft supernatural items.
Shield Penetration +2 bonus to overcome a target’s Psychic Shield.
Subtle Power You can mute the signature of your powers.
Supernatural Focus +3 bonus with a chosen power.
Supernatural Talent +2 bonus with two chosen powers.
Widen Power Affect an area with your powers.
Quicken Power Reduce the time required to use your powers.
Expert Feats
Acrobatic Bluff Use Acrobatics in place of Bluff to feint and trick.
Crippling Strike Your surprise attacks inflict 1 point of Str damage.
Defensive Roll +1 bonus on Toughness saves.
Deflect Arrows You can deflect one ranged attack against you per round.
Elusive Target Double normal penalties for ranged attacks against you while you’re in melee.
Evasion No damage from area attacks if you make your Reflex save.
Fascinate You can capture and hold someone’s attention with an interaction skill.
Hide in Plain Sight Make Stealth checks without cover or concealment.
Improved Evasion Suffer only half damage on a failed Reflex save.
Improvised Tools No penalty for using a skill without the proper tools.
Inspire You can inspire others with your presence.
Jack-of-All-Trades You can use any skill untrained.
Mass Suggestion Make a suggestion to an entire group.
Master Plan Gain a bonus when you have a chance to prepare.
Redirect Redirect a missed attack against another target.
Skill Mastery Choose four skills you can take 10 with even under pressure.
Slow Fall You can slow your fall by 10 ft. per two expert levels.
Snatch Arrows You can catch ranged weapons.
Sneak Attack +2 damage with a surprise attack.
Stunning Attack You can make a stunning attack in melee.
Suggestion You can plant suggestions into the minds of others.
Well-Informed Make a Gather Information check immediately upon meeting someone.
Warrior Feats
Attack Specialization +1 damage with a chosen attack.
Chokehold Cause a pinned opponent to suffocate.
Cleave Get an extra melee attack when you take out an opponent.
Critical Strike Score critical hits normally against favored opponents.
Diehard You automatically succeed on Con checks to stabilize.
Favored Opponent +2 bonus against a particular type of opponent.
Grappling Finesse Use Dex in place of Str to grapple. Tough +1 bonus on Toughness saves.
Great Cleave Like Cleave, but usable an unlimited number of times.
Greater Attack Focus +1 attack bonus with a particular attack.
Greater Attack Specialization +1 damage with a particular attack.
Rage You can go into a rage in combat.
Seize Initiative Spend a Conviction point to go first in the initiative order.
Smite Opponent You can inflict additional damage on your favored opponent.
Spirited Charge Deal +3 damage with a melee weapon while charging.
Stunning Attack You can make a stunning attack in melee.
Weapon Bind Free disarm attempt after successful parry.
Weapon Break Free attack against an opponent’s weapon after a successful parry.

