March 25, 2008

Lesser Clay Golem

Posted in Bestiary by Epic Level Grognard

Clay Golem

Lesser Clay Golem
Medium Construct
HD: 6d10+20 (53 hp)
Speed: 20 ft. (4 squares)
Attack: Slam +7 melee (2d8+3 plus cursed wound)
Special Attacks: Berserk, cursed wound
Defense: AC 21, Fort +2, Ref +2, Will +2
Special Qualities: Construct traits, damage reduction 10/bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision
Str 17, Dex 11, Con Ø, Int Ø, Wis 11, Cha 1

This golem has a humanoid body made from clay. A lesser clay golem wears no clothing except for a metal or stiff leather garment around its hips A lesser clay golem cannot speak or make any vocal noise. It walks and moves with a slow, clumsy gait. It weighs around 200 pounds.

Combat

Berserk (Ex): When a lesser clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a lesser clay golem goes berserk, no known method can reestablish control.

Cursed Wound (Ex): The damage a lesser clay golem deals doesn’t heal naturally and resists healing spells. A character attempting to cast a conjuration (healing) spell on a creature damaged by a lesser clay golem must succeed on a DC 20 caster level check, or the spell has no effect on the injured character.

Haste (Su):
After it has engaged in at least 1 round of combat, a lesser clay golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.

Immunity to Magic (Ex): A lesser clay golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A move earth spell drives the golem back 200 feet and deals 4d10 points of damage to it.

A disintegrate spell slows the golem (as the slow spell), for 1d6 rounds, and deals 1d12 points of damage.

An earthquake spell cast directly at a lesser clay golem stops it from moving on its next turn and deals 5d10 points of damage. The golem gets no saving throw against any of these effects.

A magical attack that deals cold or fire damage slows a lesser clay golem (as the slow spell) for 1d4 rounds and deals 1d6 damage, with no saving throw.

Any magical attack against a lesser clay golem that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a lesser clay golem hit by the breath weapon of a black dragon heals 7 points of damage if the attack would have dealt 22 points of damage. A lesser clay golem gets no saving throw against magical attacks that deal acid damage.

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