September 3, 2008

Adventure Craft: Rapid Development - Part 2

Posted in Adventures, Behind The Curtain, Cartographia by Epic Level Grognard

Last week I looked at a Random Encounter Generator that provided an encounter idea and corresponding low level encounters based on the tables in the back of the Moldvey edition of D&D. This week I’ll use that information to populate a map and look at ways to quickly make decisions about what elements to keep or change based on the output from the random generators.

Generating A Dungeon Map

Gozzy settings for dungeon levels:

Line Type: Wandering Line Type
Map Size: Small
Room Density: Highest
Maximum Room Width: 7
Maximum Room Height: 7
Background: Tartarick Flight
Tile Set: Plain White
Randomness: Highest

Level 1

Randomly generated dungeon map - Level 1

Level 2

Randomly generated dungeon map - Level 2

Generating A Cave Map

For the Level 3 cave map we use the Random Cave Map Generator with the following settings:

Gozzy Settings:

Map Size: Small
Cave Density: High
Wall Type: Standard
Cave Floor: 7
Background: Plain Black
Entrances: Two
Overlay Grid: Yes

Level 3

Randomly generated dungeon map - Level 3
Links:
[http://www.peccable.com/roleplaying/moldvay.php]

[http://www.basicfantasy.org/treasure.cgi]

[http://www.gozzys.com/article.php?cm_id=8]

September 1, 2008

Adventure Craft: Rapid Development - Part 1

Posted in Adventures, Behind The Curtain by Epic Level Grognard

March 12, 2008

Roleplaying With Children

Posted in Behind The Curtain by Epic Level Grognard
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