SCENARIO - Rescuing Prisoners & Destroying an Ancient Evil: Valuable and important persons are being held prisoner by bandits, a tribe of orcs, and an evil magic user. The party sets out to rescue the prisoners because they have been hired to (for an expected reward), for a debt of honor. The evil is a monster that has been deeply buried and reawakened by recent digging. This ancient evil may have to be destroyed before the ruins are resettled.
SETTING - Ancient temple w/ Crypt or tomb
ENCOUNTER #1
- CONTENTS - Empty
- TREASURE - Unguarded Treasure: 200 silver pieces (tarnished silver vase and candle holders - 2 lbs)
ENCOUNTER #2
- CONTENTS - 3 Gecko Lizards (Neutral, AC 5, Damage 1d8, Morale 7) HP: 19 22 22 XP: 150
- TREASURE - U
ENCOUNTER #3
- CONTENTS - Special: Talking statue (poses riddle and triggers shifting block)
- TREASURE - Unguarded Treasure: 600 silver pieces, 20 gold pieces (statue)
ENCOUNTER #4
- CONTENTS - 3 Bandits (Neutral/Chaotic, AC 7, Damage 1d6, Morale 8) HP: 2 3 5 XP: 30
- TREASURE - None
ENCOUNTER #5
- CONTENTS - Special: Shifting block to close off corridor (controlled by talking statue)
- TREASURE - Unguarded Treasure: 300 silver pieces
ENCOUNTER #6
- CONTENTS - Special: Room turns or sinks while the door locks
- TREASURE - No (Roll of 4)
ENCOUNTER #7
- CONTENTS - 6 Acolytes (Any Alignment, AC 2, Damage 1d6, Morale 7) HP: 1 1 5 1 1 5 XP: 60
- TREASURE - U
ENCOUNTER #8
- CONTENTS - 4 Acolytes (Any Alignment, AC 2, Damage 1d6, Morale 7) HP: 5 6 4 1 XP: 40
- TREASURE - U
ENCOUNTER #9
- CONTENTS - 3 Orcs (Chaotic, AC 7, Damage weapon, Morale 8) HP: 6 6 3 XP: 30
- TREASURE - D 6,000 gold pieces
ENCOUNTER #10
- CONTENTS - Special: Magic gate to another part of the dungeon
- TREASURE - None
ENCOUNTER #11
- CONTENTS - Special: Trap door to tunnels
- TREASURE - Unguarded Treasure: 200 silver pieces
ENCOUNTER #12
- CONTENTS - 7 Killer Bees (Neutral, AC 7, Damage 1-3 + poison, Morale 6) HP: 3 2 2 3 1 4 1 XP: 42
- TREASURE - Special: Honey
Notes: Bees and geckos are albino. Geckos breathe fire and can be used to clear fungus and bees.
Script Output: (from:
http://www.peccable.com/roleplaying/moldvay.php∞)
| SCENARIO - #5 Visiting a Lost Shrine: To remove a curse or recover a sacred item, the players must travel to a shrine which has been lost for ages. The characters usually have only a rough idea of its location. The players may have to consult an oracle or seer during their visit. | SETTING - #5 Ancient temple |
| ENCOUNTER #1 |
| CONTENTS - Monster (Roll of 1) | TREASURE - No (Roll of 6) |
5 Halflings (Lawful, AC 7, Damage weapon, Morale 7) HP: 3 2 6 3 1 XP: 25 | |
| ENCOUNTER #2 |
| CONTENTS - Monster (Roll of 1) | TREASURE - Yes (Roll of 1) |
A Crab Spider (Neutral, AC 7, Damage 1d8 + poison, Morale 7) HP: 4 XP: 25 | U 29,000 silver pieces
|
| ENCOUNTER #3 |
| CONTENTS - Trap (Roll of 3) | TREASURE - No (Roll of 5) |
Room Trap Ceiling Block falls: Save vs. Turn to Stone or take 1d10 points of damage |