SCENARIO - Rescuing Prisoners & Destroying an Ancient Evil: Valuable and important persons are being held prisoner by bandits, a tribe of orcs, and an evil magic user. The party sets out to rescue the prisoners because they have been hired to (for an expected reward), for a debt of honor. The evil is a monster that has been deeply buried and reawakened by recent digging. This ancient evil may have to be destroyed before the ruins are resettled.

SETTING - Ancient temple w/ Crypt or tomb

ENCOUNTER #1

ENCOUNTER #2

ENCOUNTER #3

ENCOUNTER #4

ENCOUNTER #5

ENCOUNTER #6

ENCOUNTER #7

ENCOUNTER #8

ENCOUNTER #9

ENCOUNTER #10
- CONTENTS - Special: Magic gate to another part of the dungeon
- TREASURE - None

ENCOUNTER #11

ENCOUNTER #12

Notes: Bees and geckos are albino. Geckos breathe fire and can be used to clear fungus and bees.



Script Output: (from: http://www.peccable.com/roleplaying/moldvay.php)

SCENARIO - #5 Visiting a Lost Shrine: To remove a curse or recover a sacred item, the players must travel to a shrine which has been lost for ages. The characters usually have only a rough idea of its location. The players may have to consult an oracle or seer during their visit.SETTING - #5 Ancient temple


ENCOUNTER #1
CONTENTS - Monster (Roll of 1)
TREASURE - No (Roll of 6)
5 Halflings (Lawful, AC 7, Damage weapon, Morale 7)
HP: 3 2 6 3 1   XP: 25
ENCOUNTER #2
CONTENTS - Monster (Roll of 1)
TREASURE - Yes (Roll of 1)
A Crab Spider (Neutral, AC 7, Damage 1d8 + poison, Morale 7)
HP: 4   XP: 25
U
29,000 silver pieces
ENCOUNTER #3
CONTENTS - Trap (Roll of 3)
TREASURE - No (Roll of 5)
Room Trap
Ceiling Block falls: Save vs. Turn to Stone or take 1d10 points of damage

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