The Fantasy Game


The Fantasy Game (TFG) allows any number of players, refereed by a Game Master (GM), to enter an imaginary world where swords and sorcery meet monsters and marvels.

[1] TFG:Basics

All that is need to play The Fantasy Game is pencil, paper, three six-sided dice, and some imagination. Grid or hex paper can be useful for the GM to design encounter areas and miniatures may be useful for resolving encounters but are not necessary to play.

[2] TFG:Characters

All characters have four main Statistics, or attributes: Strength (ST), Dexterity (DX), Intelligence (IQ), and Charisma (CH).

STRENGTH (ST)

Strength measures physical power and bulk. It is crucial if you are a warrior in a primitive world, as high Strength lets you dish out and absorb more damage in hand-to-hand combat. Any adventurer will find Strength useful for lifting and throwing things, moving quickly with a load, etc. Strength is more “open-ended” than other attributes; scores greater than 20 are common among beings such as large animals, monsters, etc.

Strength governs:

DEXTERITY (DX)

Dexterity measures a combination of agility, coordination, and fine motor ability. It controls your basic ability at most athletic, fighting, mechanical-operation skills, and at craft skills that call for a delicate touch. Dexterity is important for craftsmen and rogue types.

Dexterity governs:

INTELLIGENCE (IQ)

Intelligence broadly measures brainpower, including creativity, intuition, memory, perception, reason, sanity, and willpower. It rules your basic ability with all "mental" skills – sciences, magic, etc. A wizard needs a high IQ first of all.

Intelligence governs:

CHARISMA (CH)
Charisma describes the characters strength of persuasion, personality, and the character’s appearance. Charisma rules your basic ability with all "social" skills - diplomacy, popularity, leadership, and so forth. Merchants, priests, and politicians benefit most from an abundance of Charisma.

Charisma governs:

These four attributes combine to form three meta-abilities that further define a character; Body, Mind, and Soul. These meta-abilities are primarily used for determining modifiers to saving throws and are derived as follows:

ST + DX = BODY
DX + IQ = MIND
IQ + CH = SOUL


[3] TFG:Equipment



[4] TFG:Talents



[5] TFG:Adventuring


[6] TFG:Combat

Melee Attacks

Ranged Attacks


Defending


Armor & Weapons Tables


[7] TFG:Magic

Casting Spells


[8] TFG:Spells

Types of Spells

Spell Lists



[9] TFG:Treasure



[A] TFG:Tables



[B] TFG:Glossary



[C] TFG:Index

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