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A d20 campaign inspired by the work of Colin Wilson.

Spider World Development Notes

Think spaghetti western meets sci-fi, full on space opera. "Blue Book" meets Gamma World...

Mutations & Races

Spiders, Insects & Predators

Plants, Herbs & Animals

Tools, Weapons & Armor

In general the humans of Spider World live a primitive 'stone age' hunter/gatherer existence. Tools and weapons are constructed with wood, rope, leather, bone, obsidian, and stone. Found antiques and rare instances of working technological devices similar to the notion of the Alien Devices of Blackmoor. These might include guns (which require a source of ammunition) machines, robotics, and other automated divices.

Weapons: Adze; Axe, stone; Battle axe, Blowgun-barbed dart, needle; Bola; Boomerang; Bow, short-arrow, stone, arrow, flight, club; Dagger, Bone dagger, Stone dagger; Dart, Hand axe, Harpoon-, Bone harpoon; Javelin-, Stone javelin, Bone javelin; Knife, Bone knife; Stone knife; Lasso; Machete-, Quarterstaff; Rock; Sling-Sling stone; Spear, Throwing Knife-, War club, Reaper

Armor: Cord armor; Hide armor; Leather; Padded; Studded leather; Wood/Bone splintmail

Places, Locations, Settlements

People, NPCs, Villians


Psionic Powers & Abilities

There is no 'magic' in Spider World but there are psionic powers. I will start with the psionic powers as presented in the d20 Modern SRD. These will pared down and/or augmented to suit the flavor of the novels.

See also:
SpiderWorld Canon
SpiderWorld Player's Handbook
Return Expedition to the Barrier Peaks

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