TIME & SCALE

Time in the dungeon is measured in game turns, which are (approximately) 10 minutes long. When combat begins, the time scale changes to combat rounds, which are (approximately) 10 seconds long. Thus, there are 60 combat rounds per game turn. That said, the Referee should be flexible in his interpretation of the round. In normal circumstances, actions are pretty simple.

Distances in the dungeon are measured in feet. Outdoors, change all distance measurements (movement, range, etc.) to yards (so 100' becomes 100 yards) but area of effect measurements (for spells, for instance) normally remain in feet.

MOVEMENT


Movement is a fairly abstract necessity in any game. The movements rates listed for characters, monsters and NPCs is an estimation of how far that creature can move at a normal pace in a ten second round. In general, jogging is twice that movement rate, while running is four times the movement rate. As this is a ten second movement rate, a full minute would be six times the movement rate. Movement outdoors equates to movement indoors. For movement outdoors, it should be noted that at an average walking pace for an unencumbered person is about 2 miles an hour.

Moving silently occurs as per class description. Moving silently does not mean that the character is moving without making a sound. Moving silently means that the character is attempting to move and make as little noise as possible. If successful, this means that the character has moved in such a manner that no one within hearing range has heard him. Some creatures have a more acute sense of hearing so adjustments to the roll might be necessary. For example, a wolf can hear better than a human, so the Referee may want to adjust the challenge level by +2 or more. Further, it is easier to move silently in certain areas. For example, moving silently across a carpet is much easier than moving silently across a dry forest bed full of leaves and twigs, so adjustments can be made for this environment also if the Referee chooses.

In much the same manner, moving while invisible does not mean the character cannot be detected. If the character makes noise, this can be heard. Further, all creatures smell and the odor of a sweating body can be detected.

Bear in mind, many creatures use sonar or other abilities to determine the location of prey and this can reveal the presence of an invisible creature. An invisible creature does not leave a heat signature.

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