First LevelAnalyzeCharm Person Cure Light Wounds Detect Magic Detect Danger Faerie Fire Light* Locate Predict Weather Purify Food and Water Read Languages Read Magic Sleep Fourth LevelCharm MonsterControl Temperature (10') Create Water Cure Serious Wounds Growth of Plants* Hallucinatory Terrain Ice Storm/Wall of Ice Plant Door Protection from Lightning Speak with Plants Summon Animals Wall of Fire Wizard Eye | Second LevelEntangleESP* Find Traps Heat Metal Knock Know Alignment Locate Object Obscure Produce Fire Resist Fire Snake Charm Speak with Animal Warp Wood Fifth LevelAnti-Plant ShellControl Winds Create Food Cure Critical Wounds Dissolve Feeblemind Hold Monster Insect Plague Pass Plant Passwall Telekinesis Wall of Stone Woodform Seventh LevelCharm PlantCreate Normal Monsters Creeping Doom Earthquake Lore Metal to Wood Power Word Stun Restore* Summon Elemental Survival Travel Summon Object Weather Control * indicates a reversible spell | Third LevelCall LightningCreate Air Clarovoyance Cure Disease* Dispel Magic Growth of Animal Hold Animal Hold Person Lightning Bolt Protection from Poison Remove Curse* Striking Water Breathing Sixth LevelAnti-Animal ShellAnti-Magic Shell Barrier* Create normal Animals Death Spell Geas* Lower Water Move Earth Speak with Monsters Stoneform Summon Weather Transport Through Plants Turn Wood |
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