WARFORGED RAPTOR
WARFORGED RAPTOR: Large construct; HD 12d8 (hp 96); Speed 15 ft. (3 squares), fly 90 ft. (average); AC 22; Atk Melee slam +15 (1d8+10/x4) and 2 wing buffets +10 each (1d6+3) Ranged rock +15 (2d6+7); Str 25, Dex 16, Int 5.
Special: SQ darkvision 60 ft., low-light vision; Listen +1, DR 10/adamantine
Immune construct immunities (MM 307), Resist acid 10, cold 10, electricity 10, fire 10, sonic 10; SA Flyby Attack, Power Attack, mighty throw, power dive, strafe
Languages: Common
Skills: Listen, Spot+; Flyby Attack, Hover, Lightning Reflexes, Power Attack, Wingover
Mighty Throw: A warforged raptor uses Strength rather than Dexterity to modify its ranged attacks.
Power Dive: If a flying warforged raptor makes a charge attack against an opponent on the ground, it can make a full attack.
Rock-Throwing: A warforged raptor can hurl rocks weighing 40 to 50 pounds each (Small objects), with a range increment of 120 feet. A Huge raptor can hurl rocks weighing 60 to 80 pounds each (Medium objects), with a range increment of 180 feet.
Strafe: If a flying warforged raptor moves at its full speed in a straight line, it can make three ranged boulder attacks over the course of its flight, rather than one. Each attack occurs roughly one-third of the way along its line of movement. (Thus, for a standard raptor, the first attack occurs 30 feet from its starting point, the second at 60 feet, and the third at 90 feet.) Each of these attacks must be made against separate targets, even if the rocks' range increment would normally allow them to all strike the same one.