SKUM
SKUM
Medium Aberration (Aquatic)
HD: 2d8 (11 hp);
Speed: 20 ft. (4 squares), swim 40 ft.
AC 13 Fort +1, Ref +1, Will +3
Attack: Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2)
Special: SA Rake 1d6+2 SQ Darkvision 60 ft., amphibious
Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6
Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12, Alertness
CR: 2
Level Adjustment: +3
A skum is about the same height and weight as a human.
Skum speak Aquan.
COMBAT
Rake (Ex): Attack bonus +0 melee, damage 1d6+2. A skum also gains two rake attacks when it attacks while swimming.
Skills: *Skum have a +4 racial bonus on Hide, Listen, and Spot checks underwater.
A skum has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Note: An infamous artists rendering of skum is depicted below, however,
The Party can assure you that they resemble the depiction above...
