PYGMY ORC
ALPHA BETA
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Armor Class: 7 9
Hit Dice: 1 1/2
Move: 90' (30') 90' (30')
Attacks: 1 1
Damage: 1-6 + 1 1-6
No. Appearing: 1-3(1-6) 2-12(4-48)
Save As: Fighter:2 Fighter:1
Morale: 12 10
Treasure Type: D D
Alignment: Chaotic Chaotic
XP Value: 25 15
These creatures are the diminutive offspring of
Orcs that have been cursed by the gods. They have the appearance of a dwarfed Orc with an ivory horn in the center of their scalp. Their flesh is blue in hue and they have little body hair.
Combat: While small in stature, they have an unusual quality that makes them tough, scrappy fighters. Their fierce, unyielding, stupid nature make them awkward opponents. They will continue to battle long after normal orcs would have fled the field.
Any group of Pygmy Orcs within line of sight of each other has a shared group of hit points equal to 2hp per member. Damaged Pygmy Orcs regenerate 2hp per round from this pool until fully healed. The horn glows a faint blue when a Pygmy Orc is healing. Once the pool is exhausted, the Pygmy Orcs no longer regenerate.
Pygmy Orcs normally wield crude weapons, such as clubs, staffs, or knives. Their leaders will sometimes have slightly better weapons and even wear some armor.
Habitat/Society: At best these dull-witted beings have only a simple culture and dwell in the most primitive conditions. They are capable of building crude huts, scavenging for food, and making primitive clothes. They have no written language and they communicate through gestures and a series of grunts.
Orcs universally despise Pygmy Orcs and will torment them for simple pleasure. As a result they have been driven to the most mediocre territory in the underground realm, dwelling among cramped caves and tunnels. They also have a fierce rivalry with
Kobolds and the two will attack each other on sight.
Ecology: The horns of the Pygmy Orcs have a certain medicinal value that is known to some sages and herbalists. Each horn is worth 5gp if a buyer can be located.