POLTERGEIST
Armor Class: Nil
Hit Dice: Nil
Move: Special
Attacks: Special
Damage: Special
No. Appearing: 1
Save As: Not Applicable
Morale: 12
Treasure Type: Any
Alignment: Neutral
XP Value: Variable
A poltergeist is not a physical being, but a mischievous spirit that is bound to a certain area, usually a room, but sometimes a small house or an area in open lands or woods. Poltergeists cannot be fought by normal means. They must be exorcised by a high level cleric. Due to the unusual nature of poltergeists, they are often avoided. They cause much confusion to anyone entering their area. A poltergeist causes damage to its opponents by using the objects around it, such as a stick, a chair, or a plate. Most items chosen as weapons by the poltergeist are small and cause little damage (usually from 1-3 hit points). Typically, the poltergeist will move many objects all at once, only choosing one or two as weapons. Sometimes the spirit will only attempt to knock the intended victim down, confusing, or simply scaring him or her.