PHANATON

by Trevor Mellis
phanaton
Type and Size: Small Humanoid
Hit Dice: 1d8+1 (6 hp)
Initiative: +4
Speed: 20' (Glide 50')
AC: 17 (+2 natural, +4 Dex, +1 size)
Attacks: 1 weapon +0 melee
Damage: By weapon
Face/Reach: 5' x 5' / 5'
Special Attacks: Favoured Enemy +1 (spiderkin)
Special Qualities: Glide
Saves: Fort +1 Ref. +6 Will +1
Abilities: Str. 10, Dex. 18, Con. 13, Int. 12, Wis. 13, Cha. 13
Skills: Balance +8, Hide +2, Tumble +5, Climb +8
Feats: Improved Initiative
Climate/Terrain: Any jungle
Organisation: Hunting party (3d6), village (30-300) plus 1 war chief and 2-12 bodyguards per every 30, plus 1 subchief and 2-8 bodyguards per 100 phanaton, plus 1 tribal king with 4 bodyguards per 300 phanaton.
Challenge Rating: 1/2
Treasure: Standard
Alignment: Any Good
Advancement: War chief (3 HD Ranger), Subchief (6 HD Ranger), Subchief bodyguard (3 HD Ranger), Tribal King (8 HD Ranger), King bodyguard (6 HD Ranger).

Description:
The phanaton look like a cross between raccoons and monkeys. They are roughly halfling-size and have 4-foot long tails that can grasp objects. They are even able to manipulate these tails clumsily. For example, when fighting in the trees, a phanaton often wraps its tail around a branch for support. In addition, phanaton have membranes of skin stretching from arm to leg. They can spread these membranes and glide from branch to branch. Phanaton speak their own language, as well as Common and Fey.

Phanaton prefer to eat fruits and vegetables, though they may eat meat. They are especially fond of the taste of spiders, and often hunt them for food. They are the traditional enemy of the aranea and other spider-kin, and attack them on sight.

Combat:

Favoured Enemy (Spiderkin): All phanaton are considered to be rangers, with spiders and spider-type monsters as their automatic favoured enemy. When in combat with these monsters, the phanaton gains all applicable bonuses, fighting as a Ranger of a level equal to its Hit Dice.

Glide (Ex): An unarmoured phanaton never takes damage from a fall, and may glide at the speed listed when in freefall by using the membranes that stretch from wrist to ankle.

Phanaton Characters:
Phanaton Racial Traits

• +2 Dexterity, -2 Strength. Phanatons are quick, and agile, but their smaller size makes them less physically powerful than larger races.
• Monstrous Humanoid: As monstrous humanoids, phanatons are not subject to spells or effects that affect only humanoids, such as charm person or dominate person.
• Small: As small creatures, phanatons gain a +1 size bonus to Armour Class, a +1 size bonus to attack rolls, and a +4 size bonus to Hide checks. They must use smaller weapons than humans use, and their lifting and carrying limits are three quarters of those of medium size characters.
• Phanaton base movement is 20 feet.
• Gliding (Ex): A phanaton may use its wing membranes to glide at a speed of 40 feet (with a manoeuvrability rating of average). Gliding allows a phanaton to negate damage from a fall of any height and a forward movement rate of 30 for every 10 feet of descent. Phanatons cannot hover while gliding, and, like other flying creatures, a phanaton may only remain aloft if carrying a Medium load or less.
• +2 racial bonus to Balance, Climb and Move Silently checks. The arboreal phanatons are often more comfortable at home in the trees than on the ground.
• +2 racial bonus on Listen checks. Phanatons have keen senses.
• +1 racial bonus on all saving throws. Phanatons' size and reflexes help them to avoid danger.
• +1 racial bonus to attack rolls against spiders and spider-like creatures (ex. Aranea, drider, phase spider). Phanatons have a natural hatred of spiders, and have honed their hunting techniques to combat their kind.
• Phanatons may use their tail to clumsily manipulate objects.
• Automatic Languages: Phanaton. Bonus Languages: Common, Elven, Sylvan.
Favoured Class: Ranger. A multiclass phanaton's ranger class does not count when determining whether he suffers an XP penalty for multiclassing (see Experience for Multiclass Characters, page 56 of the Player's Handbook).

ABILITY SCORE RANGE:
	Ability         Minimum    Maximum
	Strength           3         13
	Dexterity          6         18
	Constitution       3         13
	Intelligence       3         18
	Wisdom             6         18
	Charisma           3         18

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