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ORC

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  Armor Class:    6
  Hit Dice:       1
  Move:           120' (40')
  Attacks:        1 weapon
  Damage:         By weapon
  No. Appearing:  2-8 (10-60)
  Save As:        Fighter: 1
  Morale:         8 or 6 (see below)
  Treasure Type:  (P) D
  Alignment:      Chaotic
  XP value:       10

An orc is an ugly human-like creature, and looks like a combination of animal and man. Orcs are nocturnal omnivores, and prefer to live underground. When fighting in daylight, they have a penalty of - 1 on their Hit Rolls. Orcs have bad tempers and do not like other living things.

One member of each group of orcs is a leader with 8 hit points who gains a +1 bonus on damage rolls. If this leader is killed, the morale of the group becomes 6 instead of 8. Orcs are afraid of anything larger or stronger than they are, but may be forced to fight by their leaders. Orcs are often used for armies by Chaotic leaders (both humans and monsters). They prefer swords, spears, axes, and clubs for weapons. They will not use mechanical weapons (such as catapults), and only their leaders understand how to operate such devices.

There are many different tribes of orcs. Each tribe has as many female orcs as males, and 2 children ("whelps") for each 2 adults. The leader of an orc tribe is a chieftain with 15 hit points, who attacks as a 4 Hit Dice monster and gains + 2 on damage rolls. For every 20 orcs in a tribe, there may be an ogre with them (1 in 6 chance), or troll (1 in 10) living in the lair as well.

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