LICH
Armor Class: 0
Hit Dice: As character type + level
Move: 90’(30’)
Attacks: 1 touch or 1 spell
Damage: 1-10 + paralysis or by spell
No. Appearing: 1
Save As: Character type and level
Morale: 10
Treasure Type: See below
Alignment: Chaotic
XP Value: See below
A lich is a powerful undead monster of magical origin. It looks like a skeleton wearing fine garments, and was once an evil and chaotic magic-user or cleric of level 21 or greater (often 27-36). A lich is still able to use spells as it did while alive, so is extremely dangerous.
The very sight of a lich causes fear in all characters below 5th level (no saving throw). Its merest touch causes 1-10 points ofdamage, and can paralyze any creature for 1-100 days (though a saving throw applies, and the paralysis is magically dispellable).
Before any encounter with a lich, the DM should select spells for the creature. This should be done with care, as a lich is extremely intelligent and uses them to its best advantage. Note that morale is given as 10, but a lich flees if in actual danger. A lich is not normally found wandering, but instead remains in or very near a well-defended lair.
Outside of its lair, a lich always carries 2-5 powerful magic items to be used in case of trouble. You should choose these, not randomly determine them. Within its lair, a lich has 4-32 additional temporary magic items (or more), plus the amounts of coins, gems, and jewelry given for Treasure Type H (but at 90% chance for each type). The number and severity of traps and other dangers to intruders should be appropriate to protect such a hoard.
Liches are undead, and can be Turned (but not destroyed) by clerics. They are immune to charm, sleep, feeblemind, polymorph, cold, lightning, and death spells, and can only be harmed by magical weapons. They are also immune to the effects of all spells of less than 4th level.
A magic-user lich normally has 1-2 spells on it of permanent nature - most often detect invisible or fly. A cleric lich normally has 3-12 types of other undead nearby, acting as servants. A full lair of each type (maximum number appearing) is usually present.
Either type of lich can summon other powerful undead for aid. The summons can be made simply by concentrating, and the creature(s) responding arrive 1-100 rounds later, depending on their distance. The summons may be made as often as desired, but any one type of creature will respond only once per day at most. To randomly determine the creatures appearing in answer to the summons, roll ld20 and refer to the following table. Roll again if a type of creature has already responded that day.
Roll Creature
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1-5 spectres (2-8)
6-9 vampires (1-6)
10-12 phantom, shade (1-3)
13-15 haunt, ghost (1-2 Chaotic)
16 haunt, poltergeist (1-2)
17 spirit, druj
18 spirit, revenant
19 nightshade (any 1)
20 undead beholder
A vampire summoned may (25% chance; check for each) be a magic-user or cleric of level 7-18 (ld12 + 6).