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KOBOLD

  Armor Class:    7
  Hit Dice:       1/2 (1-4 hp)
  Move:           90’ (30’)
  Attacks:        1 weapon
  Damage:         By weapon - 1
  No. Appearing:  4-16 (6-60)
  Save As:        Normal Man
  Morale:         6 or 8
  Treasure Type:  (P) J
  Alignment:      Chaotic
  XP value:       5

These small, evil dog-like men usually live underground. They have scaly, rust-brown skin and no hair. They have well developed infravision with a 90’ range. They prefer to attack by ambush. A kobold chieftain and 1-6 bodyguards live in the kobold lair. The chieftain has 9 hit points and fights as a 2 Hit Dice monster. The bodyguards each have 6 hit points and fight as 1 + 1 Hit Dice monsters. As long as the chieftain is alive, all kobolds with him have a morale of 8 rather than 6. Kobolds hate gnomes and will attack them on sight.

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