KOBOLD
Armor Class: 7
Hit Dice: 1/2 (1-4 hp)
Move: 90’ (30’)
Attacks: 1 weapon
Damage: By weapon - 1
No. Appearing: 4-16 (6-60)
Save As: Normal Man
Morale: 6 or 8
Treasure Type: (P) J
Alignment: Chaotic
XP value: 5
These small, evil dog-like men usually live underground. They have scaly, rust-brown skin and no hair. They have well developed infravision with a 90’ range. They prefer to attack by ambush. A kobold chieftain and 1-6 bodyguards live in the kobold lair. The chieftain has 9 hit points and fights as a 2 Hit Dice monster. The bodyguards each have 6 hit points and fight as 1 + 1 Hit Dice monsters. As long as the chieftain is alive, all kobolds with him have a morale of 8 rather than 6. Kobolds hate gnomes and will attack them on sight.