CLOCKWORK GUARDIAN
QuickStat™
Tiny Construct
HD: 1d6 (hp 4)
MOVE: 10 ft. (fly 30 ft.)
AC: 18
ATTACKS: Sting (1d2+poison)
SAVES: F+0/R+3/W+1
ATT: ST 3 CN - DX 18 IN 4 WS 12 CH 10
ALIGNMENT: LN
TREASURE: nil
XP: 20
SPECIAL: Construct Traits, Immunity to Hot/Cold, Self Repairing
Poison (Ex)
Fortitude check (DC 15) or be stunned for one round, then dazed, then sleep, for each sting.
These bizarre constructs of the Estorillians have a wasp-like body with an anthropomorphic elven-like face. They buzz about repairing objects and acting as sentries. Their sting causes drowsiness and poor judgment in small doses and deep sleep in higher doses. It can be distilled into dream serum or also into intoxicants and other mind-affecting compounds. They are a fairly robust deterrent when deployed in numbers and they are prized by Mages for their utility in the lab.
Special Qualities
Immunity to Hot/Cold (Ex)
Constructs are not affected by heat or cold.
Self Repairing (Su)
Instead of attacking a Clockwork Guardian may touch an object or construct and repair 1d6 points of damage.
Poison (Ex)
Fortitude check (DC 15) or be stunned for one round, then dazed, then sleep, for each sting.
Construct Traits
A construct possesses the following traits (unless otherwise noted in a creature’s entry).
- No Constitution score.
- Low-light vision.
- Darkvision out to 60 feet.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects, and any other effect unless the effect also works on objects.
- Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
- Not subject to ability damage, ability drain, fatigue, exhaustion, or energy drain.
- Since it was never alive, a construct cannot be raised or resurrected.
- Constructs lack flesh or internal organs.
- Constructs do not eat, sleep, or breathe.