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CLOCKWORK GUARDIAN

QuickStat
Tiny Construct
HD: 1d6 (hp 4)
MOVE: 10 ft. (fly 30 ft.)
AC: 18
ATTACKS: Sting (1d2+poison)
SAVES: F+0/R+3/W+1
ATT: ST 3 CN - DX 18 IN 4 WS 12 CH 10
ALIGNMENT: LN
TREASURE: nil
XP: 20
SPECIAL: Construct Traits, Immunity to Hot/Cold, Self Repairing
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Poison (Ex)
Fortitude check (DC 15) or be stunned for one round, then dazed, then sleep, for each sting.


These bizarre constructs of the Estorillians have a wasp-like body with an anthropomorphic elven-like face. They buzz about repairing objects and acting as sentries. Their sting causes drowsiness and poor judgment in small doses and deep sleep in higher doses. It can be distilled into dream serum or also into intoxicants and other mind-affecting compounds. They are a fairly robust deterrent when deployed in numbers and they are prized by Mages for their utility in the lab.

Special Qualities

Immunity to Hot/Cold (Ex)
Constructs are not affected by heat or cold.

Self Repairing (Su)
Instead of attacking a Clockwork Guardian may touch an object or construct and repair 1d6 points of damage.
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Poison (Ex)
Fortitude check (DC 15) or be stunned for one round, then dazed, then sleep, for each sting.

Construct Traits

A construct possesses the following traits (unless otherwise noted in a creature’s entry).

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