A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z

ASSASSIN VINE

  Large magical plant
  HD: 5 (30 hp)
  MOVE: -
  AC: 12
  ATTACKS: 1 per hit die (1d6)
  SAVES: F+2/R+0/W+0
  ATT: ST 16 DX 10 CN 10 IN - WS 8 CH 8
  ALIGNMENT: Neutral evil
  TREASURE: -
  XP: 300
  SPECIAL: Constriction, entangle, immunity to electricity , resistance to cold and fire

The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots.

The Assassin Vine controls nearby plants (all within 30') so as to entangle prey. When a character enters the area controlled by the vine they must make a saving throw vs. either Dex or Str or become entangled. If a character passes the saving throw their movement is reduced by 50% instead. Each round thereafter an entangled victim is constricted automatically for 1d6+7 hit points. In the same manner any successful attack by the vine itself may entangle and constrict a victim. The vine can strike once for each hit die. As its hit points are reduced so is its ability to strike. If attacked strongly, suffering one quarter of its hit points, the vine will release all those in its grasp.

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.
Creative Commons License
© 2007 LoreWeaver