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ARCHAEOPTERYX

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Tiny Animal
Hit Dice: 1/4 d8 (2 hp)
Initiative: +3
Speed: 30 ft. (6 squares), fly 40 ft. (average)
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +0/-9
Attack: Bite +5 melee (1d3-1)
Full Attack: Bite +5 melee (1d3-1)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 8, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +12, Move Silently +7, Spot +12
Feats: Alertness, Weapon Finesse (B)
Climate/Terrain: Temperate mountains
Organization: Solitary, pair, or flock (4-12)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -

Archaeopteryxs have a wingspan of about 1.5 feet and are about 1 foot long from beak to tail, weighing from 11 to 18 ounces.

Combat

Skills
Archaeopteryx have a +8 racial bonus on Spot and Listen checks.

Archaeopteryx as Familiars
An Archaeopteryx may be taken as a Familiar or Animal Companion, and the master of an Archaeopteryx familiar grants his master a +3 bonus on Intimidate checks.

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© 2007 LoreWeaver