ACTAEON
Armor Class: 3
Hit Dice: 11**
Move: 150’ (50’)
Attacks: 2 spears/1 antler or breath
Damage: 7-12/7-12/2-16
No. Appearing: 0
Save As: Cleric: 11
Morale: 10
Treasure Type: B
Alignment: Neutral
XP Value: 2,700
The actaeon is a protector of woodland creatures. Each is manlike, but 9’ tall, with the head and antlers of an elk. This solitary creature can camouflage itself perfectly (as if invisible) in light or dense woods. When angered by the wanton slaying of woodland creatures (or similar vile acts), the actaeon springs out of hiding, usually with surprise (1-5 on ld6). Large wood and bone spears are often used.
It has a powerful breath weapon that can be used once per day, filling a 1O’x 1O’x 10’ cube; each victim within it must make a Saving Throw vs. Dragon Breath or be polymorphed into a normal forest creature (owl, squirrel, deer. etc.). If the saving throw is made, the transformation still occurs, but lasts for only 24 hours.
Once per day an actaeon may summon woodland creatures to assist it; 1-6 creatures arrive in 1-4 turns. Choose or randomly determine the types of creatures appearing. 1-boar, 2-bear, 3-centaur, 4-griffon, 5-lizard (chameleon), and/or 6-treant. An acteon sometimes works with a druid to preserve the safety of the woods, especially if a dangerous threat is involved.