Most recent edit on 2008-06-13 11:37:07 by LoneGunman
Additions:
Basic Melee Attack
Basic Ranged Attack
Standard Action Ranged weapon
Hit: 1[w]+Str
Deletions:
Melee Basic Attack
Edited on 2008-06-13 11:25:26 by LoneGunman
Additions:
Melee Basic Attack
At-Will + Martial, Weapon
Standard Action Melee weapon
Attack: STR vs AC
Hit: 1W + Str Mod damage
Increase to 2W + Str Mod at 21
Special: You can use an unarmed attack as a weapon to use this power
Edited on 2008-04-10 02:03:40 by LoreWeaver
Additions:
Defensive Training [Fighter Utility 6]
Encounter + Martial, Stance
Effect: You get a +2 class bonus to all saving throws.
Sustain Minor: You get a +2 class bonus to all saving throws.
Edited on 2008-04-10 01:59:59 by LoreWeaver
Additions:
Knight's Move [Warlord Utility 2]
Encounter + Martial
Minor Action
Target: One ally
Effect: The target can move a number of squares equal to his speed as a free action.
Warlord Favor [Warlord Attack 1]
Encounter + Martial, Weapon
Standard Action
Attack: Cha vs. Will
Hit: 1[W] + Str and an ally gets +2 to attack the target until the beginning of your next turn.
Sustain Minor: Your ally gets a +2 to attack the target (save ends).
Edited on 2008-03-06 17:10:10 by LoreWeaver
Additions:
« Index « Powers & Sources
Deletions:
« Powers
Oldest known version of this page was edited on 2008-03-02 00:01:58 by LoreWeaver []
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MARTIAL POWERS
Careful Attack [Ranger Attack 1]
You study the enemy, looking for a gap in his defenses. Only when you find it do you strike.
At-Will + Martial,
Weapon
Standard Action Ranged weapon
Target: One creature
Attack: + 10 vs. AC
Hit: 1d10 + 4 damage
Cleave [Fighter Attack 1]
You hit one enemy, then cleave into another.
At-Will + Martial,
Weapon
Standard Action Melee weapon
Target: One creature
Attack: + 6 vs. AC
Hit: 1d10 + 5 damage, and an enemy adjacent to the target takes 3 damage.
Nimble Strike [Ranger Attack 1]
You slink past your enemt's guard to make your attack, or you make your attack and then withdraw to a more advantageous position.
At-Will + Martial,
Weapon
Standard Action Ranged weapon
Target: One creature
Special: Shift 1 square before or after you attack
Attack: + 6 vs. AC
Hit: 1d10 +4 damage
Tide of Iron [Fighter Attack 1]
After each mighty swing, you bring your shield to bear and use it to push your enemy back.
At-Will + Martial,
Weapon
Standard Action Melee weapon
Requirement: You must be using a shield.
Target: One creature
Attack: + 6 vs. AC
Hit: 1d10 + 5 damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied.
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