Gus Gus
(minotaur warrior)
Size/Type: Large Monstrous Humanoid
Hit Dice: 6d8+12 (39 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 14 (-1 size, +5 natural), touch 9, flat-footed — (see text)
Base Attack/Grapple: +6/+14
Attack: Greataxe +9 melee (3d6+6/×3) or gore +9 melee (1d8+4)
Full Attack: Greataxe +9/+4 melee (3d6+6/×3) and gore +4 melee (1d8+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: Powerful charge 4d6+6
Special Qualities: Darkvision 60 ft., natural cunning, scent
Saves: Fort +6, Ref +5, Will +5
Abilities: Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8
Skills: Intimidate +2, Listen +7, Search +2, Spot +7
Feats: Great Fortitude, Power Attack, Track
Environment: Underground
Organization: Solitary, pair, or gang (3-4)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: +2

Gus is a young minotuar who lives in the black swamp. He joined the party after being rescued from
Dread Watcher. He has been on a mission to right his chaotic ways ever since picking up the
Sword of Conviction. He is a first-level barbarian, first-level fighter. He is leading the crew into the Lair of the Lizardfolk to face the arch-nemesis who tricked him into recovering the
Sword of Conviction in the first place. The party is in for a strange twist...
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