S'ELVN
S'elvn
Lesser Goddess
Names: Our Lady of Silver, Moonmaiden, and the Night White Lady
Symbol: Circle of seven stars around two feminine eyes
Alignment: CG
Portfolio: Animal, Non-evil lycanthropes, Moon, Navigation, Questers, Stars, Wanderers
Domains: Charm, Good, Knowledge, Protection
Favored Weapon: Mace
As varied as the phases of the moon, so are her followers and places of worship. It is said in the realms that, "Anywhere the full moon shines is the place for S'elvn." S'elvn's temperment is one of acceptance and tolerance over all other principles. Her more common followers include navigators, seamen, women, female spellcasters, good aligned lycantrhropes, the lost, the questing, and those who work honestly at night. Our Lady of Silver seeks to guard against those who would use the dark as a means to their evil ends.
S'elvn was created from the primordial essence of the universe, along with her twin sister, H'el. Together, they created Alyth (the embodiment of the world of Testoria) and some other heavenly bodies and infused these areas with life. The two goddesses then fought over the fate of their creations. From these struggles emerged the original deities of magic, war, disease, murder, death, and others. S'elvn reached out of the universe and from a plane of fire, brought forth a flame and ignited a heavenly body in order to give warmth to Alyth. This greatly enraged H'el, and she began to erase all light and warmth in the universe. Desperate and weakened because of H'el's actions, S'elvn hurled some of her divine essence at her sister. S'elvn's essence tore through H'el, bringing some of H'el's essence with it. This magical energy combined to form the goddess Mystryl, the original goddess of magic.
S'elvn's eternal enemy is H'el, Mistress of the Night, and the enmity between H'el and S'elvn often carries into the priesthoods to the point that open battle has occurred when followers of each faith meet.
Granted Powers
- Turn undead.
- Infravision (30-foot range).
- Not immune to lycanthropy. If infected by a lycanthrope, however, then the cleric can control the transformations at will, as a natural (rather than infected) lycanthrope.
Other Notes
As befits her changeable and chaotic nature, the hierarchy and even ceremonial costume of the S'elvnites vary from place to place. They run from simple hermitages and plain brown robes to opulent temples and rich pageantry. The finest can be found at the House of the Moon in Gothos, where the high priestess Naneatha Suaril presides in a wide-bottomed skirt hooped with whalebone and set with pearls, with a large fan-like collar rising at the back of the neck, again stiffened with whalebone and set with precious stones. A great deal of moon-related activity occurs in and around Gothos, and most of this is attributed to the temple to Our Lady of Silver.
Most Selunites, however, tend toward smaller shrines and individual worship, since "Anywhere the full moon shines is the place for S'elvn." The goddess is reputed to be free with her gifts and boons to mortals, mostly through a group of shining female servitors known as H'elds.
Reflecting the chaotic and scattered nature of the church of S'elvn, its hierarchy is a hodgepodge of clerics, specialty priests, informed or blessed lay individuals, and a smattering of good-aligned lycanthropes (natural and infected). All cooperate in relative (if rollicking) peace under the moon symbol.