4th EDITION D&D SRD (PREVIEW) - SKILLS


Rangers and Rogues get 6 trained skills, others get 4.

SKILL CHECKS: Characters roll skill checks against a variety of DCs of varying levels including Easy (10) Medium (15) and Hard (20). Players choose which level they are rolling against and the level of success is related to the level of difficulty. Thus, a character who rolls a successful History check at 'Easy' will get less information than one who does so at 'Hard'. Different skills do different things. For instance a party is chased by city guards; the dwarf tosses over a cart (Med STR check) to slow them down, the ranger climbs to a roof (Med Acrobatic Dex), and the warlock bluffs so well that he practically starts ordering the guards around himself (Hard Bluff).

Note: The Rules Appendix from the Scalegloom Halls RPGA Adventure Preview lists the DC as follows: "In general at 1st-3rd level, easy tasks have a DC of 15, moderate tasks have a DC of 20, and difficult tasks have a DC of 25 or higher."


* Armor check penalty applies (-2 for medium, -4 for heavy)

PASSIVE SKILLS: Passive checks are for DMs to have a target number for secret rolls instead of asking players to roll and thus possibly tipping them off.


Sources: D&D Miniatures Game Battle Rules, What You Need to Know About D&D - Quick Rules Primer, d20 System SRD, D&D Glossary

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