DIVINE POWERS


Bolstering Strike [Paladin Attack 1]
You attack your foe without mercy or reprieve, and your accuracy is rewarded with a divine gift of vigor.
At-Will + Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: + 6 vs. AC (+5 with throwing hammer)
Hit: 1d6 + 3 damage, and you gain 3 temporary hit points

Divine Challenge [Paladin Feature]
You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.
At-Will + Divine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supercedes a mark that was already in place.
If the target makes an attack roll that doesn't include you as a target, it takes a -2 penalty to attack rolls and takes 8 radiant damage. The target takes this damage only once per turn.
Special: Even though this ability is called a challenge, it doesn't rely on the intelligence or language ability of the target. It's a supernatural compulsion that affects the creature's behavior, regardless of the creature's nature. You can't place a divine challenge on a creature that's already affected by your divine challenge.

Holy Strike [Paladin Attack 1]
You strike an enemy with your weapon, which ignites with holy light.
At-Will + Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: + 5 vs. AC (+4 with throwing hammer)
Hit: 1d6 + 2 radiant damage. If you marked the target, you gain a +3 bonus to the damage roll.

Lance of Faith [Cleric Attack 1]
A brilliant ray of light sears your foe with golden radiance. Sparkles of light linger around the target, guiding your allies attack.
At-Will + Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: +4 vs. Reflex
Hit: 1d8 + 4 radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.

Lay on Hands [Paladin Feature]
Your divine touch instantly heals wounds.
At-Will (Special) + Divine, Healing
Special: You can use this power 3 times per day, but only once per round.
Minor Action Melee touch
Target: One creature
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.

Priest's Shield [Cleric Attack 1]
You utter a minor defensive prayer as you attack with your weapon.
At-Will + Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: + 4 vs. AC
Hit: 1d8 + 2 damage (if using a dagger 1d4 + 2 damage), and you and one adjacent ally gain a +1 power bonus to AC until the end of your next turn.

Sacred Flame [Cleric Attack 1]
Sacred light shines from above, searing a single enemy with its radiance while at the same time aiding an ally with its beneficent power.
At-Will + Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: + 4 vs. Reflex
Hit: 1d6 +4 radiant damage, and only one ally you can see chooses either to gain 2 temporary hit points or to make a saving throw.


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