DEZZAVOYD

An ancient dark elven city in
The Below.
DEZZAVOYD (small city): Conventional - noble dictator; AL CE; 15,000 gp limit; Assets: ~4,500,000 gp; Population: 6,250 (50% drow, 7% dwarf, 41% mixed slaves, 2% other).
Authority Figures:
Notable NPCs:
Militia:
MILITIA
DROW SENTRY: Male drow elf warrior 2; Medium humanoid; AC 17;
HD 2d8 (hp 9); Spd 30 ft; Melee mwk short sword +5 (1d6+1/19–20); Ranged hand crossbow +4 (1d4/19–20); Str 13, Dex 13, Int 12
Languages: Common, Elven, Undercommon
Special: SA: poison; SQ: Darkvision 120 ft, drow traits, light blindness, Immune sleep, SR 13
Spell-Like Abilities (CL 2): 1/day—dancing lights, faerie fire, veil of shadows
Skills: Hide, Listen, Search, Spot; Weapon Focus (short sword)
Possessions: mithral shirt, +1 light steel shield, masterwork short sword, masterwork dagger, masterwork hand crossbow and 10 bolts, drow poison (4 doses), potion of spider climb, 20 pp
SENTRY COMMANDER: Male drow elf warrior 4; Medium humanoid; AC 17; HD 4d8 (hp 18); Spd 30 ft; Melee +1 short sword +8 (1d6+3/19–20); Ranged mwk hand crossbow +7 (1d4/19–20); Str 14, Dex 13, Int 12
Special: SA poison; SQ drow traits, light blindness, Immune sleep, SR 15
Spell-Like Abilities (CL 4): 1/day—dancing lights, faerie fire, veil of shadows
Languages: Common, Elven, Undercommon
Skills: Hide, Listen+, Search+, Spot+; Weapon Focus (hand crossbow), Weapon Focus (short sword)
Possessions: mithral shirt, +1 light steel shield, +1 short sword, masterwork dagger, masterwork hand crossbow and 10 bolts, drow poison (4 doses), 6 pp
PATROL MEMBER: Female drow elf fighter 2; Medium humanoid; AC 19; HD 2d8 (hp 16); Spd 30 ft; Melee masterwork short sword +7 (1d6/19–20); Ranged hand crossbow +5 (1d4); Str 10, Dex 17, Int 10
Special: SA poison; SQ drow traits, Immune sleep, SR 13
Spell-Like Abilities (CL 2): 1/day—dancing lights, faerie fire, veil of shadows
Languages: Common, Elf, Undercommon
Skills: Hide, Listen+, Move Silently+, Search, Spo+; Stealthy, Weapon Finesse, Weapon Focus (short sword)
Possessions mithral shirt, +1 buckler, masterwork short sword, masterwork dagger, hand crossbow and 10 bolts, drow poison (4 doses), 22 gp
PATROL LEADER: Female drow elf fighter 3; Medium humanoid; AC 18; HD 4d8 (hp 23); Spd 35 ft; Melee +8 melee (1d6+1/19–20, +1 short sword); Ranged +6 ranged (1d4, hand crossbow); Str 10, Dex 17, Int 10
Special: SA poison; SQ drow traits, Immune sleep, SR 14
Spell-Like Abilities (CL 3): 1/day—dancing lights, faerie fire, veil of shadows
Skills: Hide, Listen+, Move Silently+, Search+, Spot+; Dash, Stealthy, Weapon Finesse, Weapon Focus (short sword)
Languages: Common, Elf, Undercommon
Possessions: mithral shirt, masterwork buckler, +1 short sword, masterwork dagger, hand crossbow and 10 bolts, drow poison (4 doses), 22 gp
DOOMGVARD TROOPER: male drow Warrior 3; Medium Humanoid (elf); HD 3d8 (hp 13); Spd 30 ft; AC 16; Atk +6 melee (1d6+2/19–20, +1 short sword) or +5 ranged (1d4/19–20, hand crossbow); SA poison, spell-like abilities; SQ darkvision 120 ft, drow traits, spell resistance 14; Str 13, Dex 13, Int 12
Skills: Hide, Listen+, Search+, Spot; Weapon Focus (hand crossbow), Weapon Focus (short sword)
Spell-Like Abilities (CL 3): Once per day—dancing lights, faerie fire, veil of shadows.
Possessions: mithral shirt, masterwork light steel shield, +1 short sword, masterwork dagger, hand crossbow and 10 bolts, drow poison (4 doses), 6 pp.
DOOMGVARD COMMANDER: male drow Warrior 6; Medium Humanoid (elf); HD 6d8 (hp 27); Spd 30 ft; AC 18; Atk +10/+5 melee (1d6+3/19–20, +1 short sword); SA poison, spell-like abilities; SQ darkvision 120 ft, drow traits, spell resistance 17; Str 14, Dex 13, Int 12
Skills: Hide(+10 with cloak drawn), Listen, Search, Spot; Alertness, Weapon Focus (hand crossbow), Weapon Focus (short sword)
Spell-Like Abilities (CL 6): Once per day—dancing lights, faerie fire, veil of shadows.
Possessions: drow cloak, +1 mithral shirt, +1 light steel shield, +1 short sword, masterwork dagger, masterwork hand crossbow and 10 bolts, drow poison (5 doses), 2 potions of cure light wounds, 100 gp gem, 10 pp.
IMPORTANT NPCS
CANON AKORDYA: Female drow elf cleric 6; Medium humanoid; AC 20; HD 6d8 (hp 30); Spd 30 ft; Melee +1 light mace +5 (1d6+1); Ranged drow flash globe +7 (-); Cleric Spells Prepared (CL 6): 3—animate dead, bestow curse (+5 melee touch, DC 16), blacklight*(DC 16), remove disease 2—blindness* (DC 15), desecrate, hold person (DC 15), resist energy, silence (DC 15) 1—cause fear (DC 14), cure light wounds (x3), obscuring mist* 0—cure minor wounds, guidance, resistance, virtue; Domains: Darkness and Evil
Str 10, Dex 16, Int 10
Special: SA: rebuke undead; SQ: cast evil spells as 7th-level caster, drow traits, Immune sleep, SR 17
Spell-Like Abilities (CL 6): 1/day—clairaudience/clairvoyance, dancing lights, detect good, detect magic, discern lie (DC 16), dispel magic, faerie fire, levitation, suggestion (DC 15), veil of shadows
Languages: Common, Elf, Undercommon
Skills: Concentration+, Diplomacy+, Hide+ (+8 with cloak drawn), Knowledge (arcana)+, Listen+, Move Silently+, Search, Spellcraft+, Spot+; Blind-Fight (b), Craft Wondrous Item, Lolth’s Blessing, Highborn Drow
Possessions: drow cloak, drow boots, +1 mithral shirt, +1 buckler, +1 light mace, masterwork dagger, 3 drow flash globes, small brooch (of a blue-black mace, inscribed Despana), 26 pp
HIGH PRIESTESS VLONDRYL: Female drow elf cleric 9; Medium humanoid; AC 22; HD 9d8 (hp 62); Spd 30 ft; Melee +1 light mace +7/+2 melee (1d6+1);
Cleric Spells Prepared (CL 9): 5—greater command (DC 19), insect plague [arachnids only]* 4—cure critical wounds, poison (melee touch +6, DC 18), tongues, unholy blight* (DC 18) 3—deeper darkness, phantom steed [arachnids only]*, prayer, remove Disease, speak with dead 2—augury (2), hold person (2) (DC 16), silence (DC 16), summon swarm* 1—bless, cause fear (DC 15), cure light wounds (2), protection from good, spider climb* 0—cure minor wounds, guidance (2), resistance, virtue (2); Domains: Evil, Spider
Str 10, Dex 16, Int 10
Special: SA rebuke spiders 5/day, rebuke undead 5/day; SQ cast evil spells as 10th-level caster, drow trait, Immune sleep, SR 20
Spell-Like Abilities (CL 9): 1/day—clairaudience/clairvoyance, dancing lights, discern lie (DC 16), dispel magic, faerie fire, suggestion (DC 15), veil of shadows
Languages: Common, Elf, Undercommon
Skills: Concentration, Diplomacy, Hide+, Knowledge (arcana)+, Listen, Move Silently+, Search, Spellcraft+, Spot; Combat Casting, Craft Wondrous Item, Improved Toughness, Lolth's Blessing
Possessions: lurker cloak, drow boots, +2 mithral shirt, +2 buckler, +1 light mace, masterwork dagger, periapt of wisdom +2, amulet of health +2, 55 pp. Hidden in Vlondril’s hair is a golden spider pin inscribed (in drow) Lolth, Queen Death Mother.
Treasure: The side caves contain only a few spare items—sleeping silks, several small boxes of provisions, and individual kits with eating utensils, cups, etc. There are two black metal medallions (of adamantium alloy) bearing a likeness of a spider on one side and a female drow on the other. Each is suspended by a fine loop of black chain. Hidden at the bottom of one provision box (Search DC 18) is a bone tube belonging to Vlondril. It contains a scroll of six cleric spells: find traps, neutralize poison (2), tongues, cure critical wounds, heal.
JEGGRED of House Dezzavoid: male drow Warrior 1/Wizard 5/Eldritch Knight 2; Medium Humanoid (Elf); HD 10d6 (hp 37); Spd 30 ft; AC 20; Atk +9 melee (1d6+3/19–20, +1 short sword) or +9 ranged (1d4, hand crossbow); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 19; Str 14, Dex 16, Int 18
Skills: Concentration, Decipher Script, Hide(+10 with cloak drawn), Knowledge (arcana)+, Listen, Move Silently+, Search+, Spellcraft+, Spot; Combat Casting, Empower Spell, Highborn Drow, Improved Initiative, Improved Toughness, Scribe Scroll, Weapon Finesse
Spell-Like Abilities (CL 8): 1/day—dancing lights, detect good, detect magic, faerie fire, levitate, veil of shadows.
Arcane Spells (CL 6): 0—detect magic (x2), ghost sound, read magic; 1—magic missile (x2), sleep (DC 15), ventriloquism (DC 15); 2—cat’s grace, mirror image, ray of enfeeblement (+8 ranged touch), see invisibility; 3—haste, lightning bolt (DC 17), slow (DC 17).
Possessions: drow cloak, drow boots, +2 mithral shirt, +1 buckler, +1 short sword, masterwork dagger, masterwork hand crossbow and 10 bolts, drow poison (5 doses), scroll of fireball and gaseous form, potion of cure serious wounds, wizard’s spellbook, a small brooch (a brass wand, inscribed "Alevd"; enfeeblement), 2 100 gp gems, 3 pp.
INTERESTING PLACES IN DEZZAVOYD
HAFVIFAL'S WONDROUS MOUNTS: Orianne sells and rents giant spiders, lizards, and bats but for her best customers she deals in the strange and unusual. Many travelers come to purchace mounts and exotic pets here at fair market prices.
See also: