BOOK OV FAERIE
PLANES OV FAERIE
The Outer Plane of Faerie is a land of soft lights and cruel desires, the home of powerful elflike beings that care little for mortals other than as playthings and prey. It is a country of little people with great desires. It is a place of music and death.
Faerie is an oddity in most cosmologies: a coexistent Outer Plane. It functions like an Outer Plane, but it connects closely to the Material Plane, and a location on the Material Plane matches with a Faerie duplicate. Faerie overlaps the Material Plane in such a way that travelers don't need the Astral Plane to cross between the two planes. Moving onto the Plane of Faerie from old ruins on the Material Plane, for example, puts a traveler at the door of a Faerie lord's castle.
The Plane of Faerie is a realm of eternal twilight, with slow lanterns bobbing in the gentle breeze and huge fireflies buzzing through groves and fields. The sky is alight with the faded colors of the setting, or perhaps rising, sun. But in fact the sun never truly sets or rises- it remains stationary, dusky and low in the sky. Away from the settled areas of the Seelie,'Court, the land is a tangle of sharp-toothed brambles and syrupy fens - perfect territory for the seelie to hunt their prey
FAERIE TRAITS

The Plane of Faerie has the following traits:
- Light Gravity.
- Infinite Size: At the very least, the Plane of Faerie is as large as the Material Plane.
- Alterable Morphic.
- No Elemental or Energy Traits: Sections of the plane may have the minor positive-dominant trait or minor negative-dominant trait, but Faerie as a whole does not.
- Mildly Neutral-Aligned.
- Enhanced Magic: The Plane of Faerie is highly magical, and all arcane spells cast there are maximized, empowered, and extended (as if prepared or cast with the appropriate feats). The fair folk do not care much for the pious of any faith, so divine magic is unaffected.
- Flowing Time: For every day spent on the Plane of Faerie, a week passes on the Material Plane. But unlike most planes with the flowing time trait, time lost on the Plane of Faerie catches up with the traveler. Non-natives who spend time on the Plane of Faerie and then return to a plane with the normal time trait instantly "catch up." Those affected may be ravenous if they have not eaten in weeks as measured by Material Plane time. A visitor who stays a long time on the Plane of Faerie may die if "catching up" with Material Plane time takes her beyond her normal life span (maximum ages for each race are given in Table [insert SRD data). The natives of Faerie are unaffected by this phenomenon, and only the most astute natives mention it to visitors from the Material Plane.
FAERIE LINKS
The Plane of Faerie is coexistent with the Material Plane and can be reached without passing through the Astral Plane. It is a separate plane from the Transitive, Inner, and Outer Planes. It follows the topography of the Material Plane closely; should two portals to the Plane of Faerie be a mile apart on the Material Plane, they will similarly be a mile apart on the Plane of Faerie. Portals to the Plane of Faerie only appear at certain times, such as during a new moon, at the equinoxes, or once every ninety days. Such portals often exist within standing stones or pools on the Material Plane.
Because the Plane of Faerie doesn't connect to the Astral Plane, the Ethereal Plane, or the Plane of Shadow, spells that use those planes do not function on the Plane of Faerie.
FAERIE INHABITANTS
The Plane of Faerie is the home of powerful elflike creatures called the sidhe (pronounced shee). The sidhe divide themselves into a Seelie Court and an Unseelie Court. To some, the Seelie are considered good and the Unseelie evil, but both are unconcerned with the wants, desires, and needs of I creatures from the Material Plane.
Seelie Court
The Seelie have a reputation as the guardians of fae traditions. They are the peacekeepers, protectors of the weak, and the ideals of chivalry. Most seelie seek the reunion between the mortal world and the dreaming, and would like to be back to the time before the realms became divided.
The Seelie Code
Death before dishonor: Honor is the most important virtue, the source of all glory.
Love Conquers all: Love lies at the heart of the dreaming. True love transcends all and epitomizes what it means to be Seelie.
Beauty is life: Beauty is a timeless, objective quality that, while it cannot be defined, is always recognized for itself.
Never forget a debt: One gift deserves another. The recipient of a gift is obliged to return the favor.
Unseelie Court
Where the Seelie dedicate themselves to preserving the traditions of the fae, the Unseelie style themselves as mockers of those traditions. They stand for the principles of constant change and impulsive action. They have a reputation for fostering war and madness, despising those weaker than themselves, and valuing freedom and wildness over any chivalric code. The unseelie see themselves as radical visionaries, bringing about vital change and transformation through whatever means necessary, including violence. Most members of the unseelie court believe that the dreaming has abandoned them, and therefore, that they owe no special loyalty to it or to their lost home of Arcadia.
Unseelie Code
Change is good: Security does not exist. The slightest of circumstances can transform a king into a peasant. Chaos and discord rule the universe. Adapt or die.
Glamour is free: Glamour is worthless unless used. Acquire it by any means possible, and you will never be without a constant supply.
Honor is a lie: Honor has no place in the modern world. It is a fairy tale constructed to cover the essential emptiness behind most traditions.
Passion before duty: Passion is the truest state of the fae spirit. Follow your instincts and act on your impulses. Live life to the fullest without regard to the consequences, they will come about regardless of what you do. Youth passes quickly, so have fun while you can. Death can come at any time, so live without regret.
FAERIE CHARACTERS
To create a Seelie creature, apply the half-celestial template to an elf character. For an Unseelie creature, apply the half-fiend template to an elf. Other
half-celestial and
half-fiend creatures may be found within Faerie. Many of these are
Seelie and
Unseelie versions of fey creatures such as satyrs, sprites, and grigs. The more powerful members of the Unseelie Court ride nightmares on their Wild Hunts and are accompanied by yeth hounds. These hunts are common on the Plane of Faerie, and they often spill over onto the Material Plane when the stars come into alignment and the borders between the worlds are thinner.
Members of the Seelie Court are often chaotic good, they've been known to lure or even kidnap Material Plane characters into their realm for the purpose of feasting and dalliance. Members of the Unseelie Court are also interested in having Material Plane characters at their feasts, but more as dishes than as guests. Neither group is particularly concerned about the time that their guests lose while away from the Material Plane.
See also:
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Arcana