BODKIN MAPLEWOOD

image
QuickStat
Halfling 5
HD: 5d6 (25hp)
MOVE: 20 ft.
AC: 20
ATK: Shortsword +10 (1d6+10), Dagger +10 (1d4+6), Six-shot crossbow +10 (1d8/18-20x3)
SV: F +4/R +10/W +2
ST 16 DX 18 CN 12 IN 11 WS 10 CH 9 (11)
ALIGNMENT: CN
POSSESSIONS: Gutripper, Longtooth, +1 Studded-leather armor, +1 Six-shot crossbow, Masterwork composite short bow (+4 ST), Amulet of Z'Og, Bag of Holding, Omni-Clip 2000, Sunrod, (3x) DismissalBolts, (3x) DisruptionBolts, (3x) DispersalBolts, 400 gp
XP: 10,000
SPECIAL: Halfling traits, ambidexterity, two-weapons fighting, weapon finesse (dagger). +2 to Intimidate, Will and Charisma-based Saves, Command, Detect Lies, Freedom of Movement, Minor Image (1/day), Locate Object (3/day), Detect Secret Doors (1/encounter), Know Direction (at-will).
SPELLS: Identify
Bodkin is a Little Sneak, he's in it for the money. He is loyal to the party as long as there is fortune to be found and although a pleasant companion, he prefers to let others do the fighting and talking. He will risk life and limb for treasure but not for others or a cause other than profit.

Bodkin is carrying:


Left hand - Gutripper; dazzling +1 bone dagger - A character struck by a dazzling weapon must make a DC 15 Will (Mind) save or be dazzled (-1 penalty on attack rolls, Search checks, and Spot checks) for 1d6 rounds.

Ring of Freedom of Movement: This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell. It enables you (or a creature you touch) to move and attack normally for the duration of the encounter, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.The ring also allows the subject to move and attack normally while underwater, it does not, however, allow water breathing.

Right hand - Bloodrinker; minor wounding +1 rapier - allows the wielder to make a touch attack with the weapon that deals 1d4 points of Constitution damage by draining blood. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.

Ring of Protection +2 (intelligent; int 14, wis 10, cha 14, ego 8, lawful, locate object 3/day, minor image 1/day)

Right boot - Longtooth +2 short sword (1d6 +2)

Belt: Omni-Clip 2000, (3x) DismissalBolts, (3x) DisruptionBolts, (3x) DispersalBolts

Pack: Bag of Holding


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