ARCANE POWERS


Eldritch Blast [Warlock (All) Attack 1]
You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will + Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: +4 vs. Reflex
Hit: 1d10 +4 damage.
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.

Eyebite [Warlock (Fey) Attack 1]
You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his site.
At-Will + Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: +4 vs. Will
Hit: 1d6 +4 psychic damage, and you are invisable to the target until the start of your next turn.

Ghost Sound [Wizard Cantrip]
With a wink, you create an illusory sound that emanates from somewhere close by.
At-Will + Arcane, Illusion
Standard Action Ranged 10
Target: One object or unoccupied square
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.

Magic Missile [Wizard Attack 1]
You launch a silvery bolt of force at an enemy. (or into the darkness...)
At-Will + Arcane, Force, Implement
Standard Action Ranged 20
Target: One creature
Attack: + 5 vs. Reflex
Hit: 2d4 + 5 force damage
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.

Ray of Frost [Wizard Attack 1]
A blisteringly cold ray of white frost streaks to your target.
At-Will + Arcane, Cold, Implement
Standard Action Ranged 10
Target: One creature
Attack: +2vs. Fortitude
Hit: 1d6 + 2 cold damage, and the target is slowed until the end of your next turn.

Ethereal Stride [Warlock Utility 2]
Encounter Arcane
Immediate Action (interrupt)
Benefit: You can teleport up to 3 squares and gain a +2 to your AC and Reflex defenses until the beginning of your next turn.

Dispel Magic [Wizard utility 6]
You unleash a ray of crackling arcane energy that destroys a magical effect created by an opponent.
Daily + Arcane
Standard Action Ranged 10
Target: One conjuration or zone
Attack: Intelligencevs. the Will defense of the creator of the conjuration or the zone
Hit: The conjuration or zone is destroyed. All its effects end, including those that normally last until a target saves.

Sources: D&D Miniatures Game Battle Rules, What You Need to Know About D&D - Quick Rules Primer, d20 System SRD, D&D Glossary

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