Most recent edit on 2008-12-23 17:28:12 by LoreWeaver
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Edited on 2008-12-23 17:24:47 by LoreWeaver
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Edited on 2008-05-16 16:32:36 by LoneGunman
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Along the South Wall, there is a seldom opened gate that is used for funeral processions to the cemetery, just south of the hamlet. The cemetery predates the current hamlet by over 400 years and is centered around an Applegate ancient cemetery. The southern, and original, entrance into the settlement, is marked by the Statve ov thee Fallen Kyng, but this entrance has become an overgrown no-mans land between the hamlet and the encroaching Wilder Wood.
Edited on 2007-12-04 22:50:06 by LoreWeaver
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Applegate is a small fortified community on the eastern edge of the Brairwood along the Old Road. It's residents maintain a carefree attitude most of the time, but can rally quickly into a fair fighting force when threatened by predators from the surrounding countryside and wood. Applegate is known for it's apple orchards which are owned by Madame Cantrell, who is also the Mayor of Applegate.
Authority Figures: Madame Cantrell (female human Aristocrat 3, mayor); Magistrate Mahmud (male human Cleric 3 (healer)).
Deletions:
Applegate is a small fortified community on the eastern edge of the Brairwood along the Old Road. It's residents maintain a carefree attitude most of the time, but can rally quickly into a fair fighting force when threatened by predators from the surrounding countryside and wood. Applegate is known for it's apple orchards which are owned by Madame Cantrell, who is also the Mayor of Applegate.
Authority Figures: Madame Cantrell (female human Aristocrat 3, mayor); Magistrate Mahmud (male human Cleric 3 (healer)).
Edited on 2007-11-27 00:57:37 by LoreWeaver
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Edited on 2007-11-27 00:56:54 by LoreWeaver
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Edited on 2007-06-14 15:05:59 by LoreWeaver
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Edited on 2007-06-14 15:05:34 by LoreWeaver
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A. NORTHGATE
B. WESTGATE
C. TOWN CENTER
1. CANTRELL ESTATE
2. APPLEGATE INN
3. BRIARWOOD EXPRESS
4. BRYAR SMYTHY
5. TOWN HALL
6. BARRACKS
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1. TOWN CENTER
2. CANTRELL ESTATE
3. BARRACKS
4. APPLEGATE INN
5. BRIARWOOD EXPRESS
6. BRIAR SMITHY
Edited on 2007-06-14 14:55:32 by LoreWeaver
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Edited on 2007-06-11 14:24:12 by LoreWeaver
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6. BRIAR SMITHY
7. GRYPHYN'S FINE FLIGHTS
8. MISTLETOE HERBERY
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7. BRIAR SMITHY
8. GRYPHYN'S FINE FLIGHTS
MISTLETOE HERBERY
Oldest known version of this page was edited on 2007-06-11 14:22:59 by LoreWeaver []
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APPLEGATE

Applegate is a small fortified community on the eastern edge of the
Brairwood along the Old Road. It's residents maintain a carefree attitude most of the time, but can rally quickly into a fair fighting force when threatened by predators from the surrounding countryside and wood. Applegate is known for it's apple orchards which are owned by Madame Cantrell, who is also the Mayor of Applegate.
APPLEGATE (hamlet): Conventional; AL LG; 100 gp limit; Assets 1,375 gp; Population 275; Isolated (80% human, 12% halfling, 6% half-elf, 2% other).
Authority Figures: Madame Cantrell (female human Aristocrat 3, mayor); Magistrate Mahmud (male human Cleric 3 (healer)).
Notable NPCs: Belladonna Mistletoe (female halfling Expert 5 (herbalist)); Bodkin Mapleleaf (male halfling Fighter 1/Expert 3, blacksmith), Jaffar (Male human Commoner 2, proprietor of the Applegate Inn), Mussial and Himon Swift (Male half-elf Commoner/Bard/Ranger).
Militia: male and female human Warrior 1 (20).
1. TOWN CENTER
A simple wooden building contains several small offices, a records storeroom, a courtroom and a conference room. Magistrate Malchor can often be found here, in full regalia, if meeting with the public. Here, Malchor and Madame Cantrell oversee the everyday operation of Applegate, updating records, settling disputes, etc.
MALCHOR MAHMUD, male human Cleric 3: HD 3d8 (hp 11); AC 8; Attack +1 melee, or +0 ranged; Str 9, Dex 7, Int 10, Wis 15.
Languages Spoken: Common.
Skills: Craft (Pottery), Craft (Shipmaking), Diplomacy, Knowledge (Religion), Listen, Move Silently, Spot, Extend Spell, Improved Turning, Persuasive.
Possessions: 64 gp, banded mail, full plate (1,500 gp)
Scrolls: Detect Law, Holy Sphere, Alter Self.
Cleric Domains: Healing, Good.
Cleric Spells Per Day: 4/4/3.
JAFARR JONES, male human Commoner 2: HD 2d4 (hp 4); AC 10; Attack +2 melee, or +1 ranged; Str 13, Dex 11, Int 9, Wis 11.
Languages: Common.
Skills: Craft (Pottery), Listen, Perform (Sing), Spot; Alertness, Skill Focus (Perform (Sing)).
Possessions: 10 gp in gear.
BODKIN MAPLELEAF, male halfling Fighter 1/Expert 3 (blacksmith): Small humanoid (halfling); HD 1d10+3d6 (hp 29); AC 12; Atk +6 melee (1d3+2/x2, light hammer); SQ Halfling traits; Str 14, Dex 12, Int 12, Wis 11.
Languages: Common, Dwarven.
Skills: Appraise +10, Bluff, Craft (weaponsmithing) +10, Disable Device +10, Sense Motive;,Blind-fight, Endurance, Skill Focus (Craft [weaponsmithing]).
Possessions: Light hammer, leather Apron of Fire Resistance +2.
2. CANTRELL ESTATE
This lavish estate is surrounded by a wrought-iron gate. It consists of several buildings and a multi-level house. Madame Cantrell is the sole owner; her father died last year from a stray goblin arrow and her mother died years ago from illness. She is tended by a pair of loyal family servants and can often be found here tending her horses, consulting her father’s books, or planting in her extensive gardens.
Madame Cantrell is 20 years old with long brown hair and a charming smile. She has soft facial features and blue eyes. She speaks in a soothing tone and is loved by the residents of Applegate.
MADAME CANTRELL, female human Aristocrat 3: Medium humanoid (human); HD 3d8 (hp 16); AC 12; Atk +3 melee (1d8/19-20/x2, masterwork longsword); Str 10, Dex 13, Int 14, Wis 14.
Languages: Common, Gnome, Halfling.
Skills: Bluff +10, Diplomacy +10, Gather Information +10, Handle Animal +10, Knowledge (local), Ride, Sense Motive +10, Iron Will, Negotiator, Skill Focus (Diplomacy).
Possessions: Noble’s outfit, masterwork longsword, ring of protection +1.
3. BARRACKS
A 15-foot-high stockade fence surrounds the isolated wilderness hamlet of Brair. Two 20-foot-high towers flank the gate and serve as the barracks for the town’s militia. The towers contain storerooms, living quarters, a small jail, and a training room.
TOWN MILITIA, male and female human Warrior 1 (20): Medium humanoid (human); HD 1d8 (hp 7 each); AC 14 Atk +3 melee (1d8+1/x3, longspear) or +2 ranged (1d8/19-20, light crossbow); Str 13, Dex 12, Int 10, Wis 11.
Languages: Common.
Skills and Feats: Climb, Handle Animal, Ride, Toughness, Weapon Focus (longspear).
Possessions: Longspear, light crossbow with 20 bolts, studded leather armor.
4. APPLEGATE INN

Applegate’s largest building is a tavern and inn called the Applegate Inn. Operated by Jaffar Jones (male human Commoner 2), the wooden building has an extensive tap room and 10 rooms available for rent. The food is simple but of good quality and the taproom is always busy at night. Spending some coin and asking the right questions reveals the background information on Applegate. The following goods and services are available:
Item Cost
---------------------------------------------
Ale, common 2 cp/mug
Ale, dwarven 5 cp/mug
Brandy 1 sp/glass
Wine, common 1 sp/pitcher
Wine, fancy 1 gp/pitcher
Meal (roast pork with potatoes) 3 sp
Meal (mutton with potatoes) 2 sp
Roast vegetables 1 sp
Bread and cheese platter 3 sp
Single room 5 sp/night
Double room 1 gp/night
---------------------------------------------
5. BRIARWOOD EXPRESS
This small stable is run by two gypsy twin-brothers; Himon and Mussial Swift. They provide a messenger and delivery service to other settlements in the Briarwood area. Thier primary income in the fall is derived from delivering apples from Madame Cantrell's orchards.
HIMON SWIFT, male half-elf Commoner 1/Bard 1: HD 1d4 + 1d6 (hp 4); AC 10; Attack +2 melee, or +0 ranged; Str 15, Dex 11, Int 10, Wis 10.
Languages: Common, Elven.
Skills: Balance, Bluff, Craft (Blacksmithing), Craft (Woodworking), Diplomacy, Gather Information, Listen, Perform (Act), Perform (Percussion Instruments), Search, Spot, Point Blank Shot.
Possessions: 104 gp, Masterwork rapier, Necklace of Charm (+2).
Arcane Spells Known (2): 0th -- Daze, Know Direction, Light, Read Magic.
MUSSIAL SWIFT, male half-elf Commoner 1/Ranger 1: HD 1d4 (hp 8); AC 10; Attack +2 melee, or +1 ranged; Str 12, Dex 11, Int 10, Wis 12.
Languages: Common, Elven.
Skills: Craft (Blacksmithing), Diplomacy, Gather Information, Hide, Knowledge (Survival), Knowledge (Nature), Listen, Move Silently, Search, Spot, Swim, Lightning Reflexes, Track.
Possessions: 104 gp, Boots of Striding.
7. BRIAR SMITHY
Bodkin 'Shoddy' Mapleleaf, a halfling blacksmith, maintains a small shop in the town circle. His nickname does not reflect the quality of his work, but instead his propensity to iron shod everything. He mostly works with mundane items such as cookware, tools, and construction materials. However, he can forge weapons and has a limited amount for sale, at slightly high prices. He can also repair most weapons and armor. He does not have any silver weapons, stating a pouch of silver bullets was stolen from his shop a few weeks ago.
Bodkin is a gruff individual with tanned skin and black hair. He is usually covered with soot and sports numerous burns on his forearms. He is married and has four small children. His two favorite topics of conversation are iron ore and his kids, in that order. He has the following items available for sale:
Item Cost # Available
---------------------------------------------
Arrows(20) 2 gp 3*
Battleaxe, masterwork 350 gp 1
Dagger 3 gp 3
Hooked hammer 30 gp 1
Longspear 7 gp 6
Quarterstaff, ironshod 1 gp 2
+1 quarterstaff 1,200 gp 1
Shortsword 12 gp 1
Scale mail, medium 65 gp 1
Shield, light, steel 12 gp 2
---------------------------------------------
* note: Made by Grypyn. However, Bodkin sells
them at twice the price!
8. GRYPHYN'S FINE FLIGHTS
This small wooden house is the residence and shop of Gryphyn Boyer, a local gypsy of great renown. Gryphyn is an excellent source of local lore and makes some of the finest traps and flights in the Applegatewood region. He commonly stocks the following arrows:
Arrow Type Cost Description and Effect
------------------------------------------------------------------------------
STANDARD
Normal 1gp/20 Standard flight arrows*
Masterwork 5gp High quality arrow, given three colored flights:
brown, black, and white. +1 enhancement bonus to attack
MAGICAL
Arrow +1 50 gp Normally etched with a single notch.
Arrow +2 170 gp Normally etched with two notches.
SPECIAL
Blunt 1 gp/4 Teardrop shaped head. Deals blunt damage of next smaller
dice (d8 becomes d6, etc.).
Cold Iron 1 gp Cold iron forged head. Can damage creatures affected by
cold iron.
Grappling 10 gp Three inch diameter grappling hook head. As a grappling
hook, but 10 % chance to become dislodged per use.
Humming 1 gp Clay shaped head designed to whistle in flight. 1d2
damage. Emits distinct noise that can be detected up to
1 mile away (DC 10).
Silvered 1 gp Silver tipped arrow. Can damage creatures affected by
silver.
Stone Biter 20 gp Narrow heavy head with small ridges, designed to stick
in stone. Ignores hardness of sandstone and brick.
Wood Biter 10 gp Broad flat head with backwards barbs, designed to stick
in wood. Ignores hardness of wood.
------------------------------------------------------------------------------
Standard Heads: Non-magical arrows break 90% of the time on a missed shot and 50% of the time on a hit.
Magical Heads: Magical arrows are spent 50% of the time on a missed shot and always on a hit. Spent magical arrows are normal masterwork arrows thereafter.
Special Heads: These arrows have specially designed heads for different circumstances.
GRYPHYN BOYERSON, male half-elf Ranger 4: HD 4d8 (hp 14); AC 11; Attack +4 melee, or +5 ranged; Str 11, Dex 13, Int 17, Wis 12.
Languages: Common, Elven, Gnoll, Gnome, Sylvan.
Skills: Craft (Painting), Craft (Bowmaking), Craft (Trapmaking), Diplomacy, Gather Information, Handle Animal, Hide, Jump, Knowledge (History), Knowledge (Nature), Listen, Move Silently, Ride, Search, Spot, Survival, Swim,Improved Initiative, Track, Point-Blank Shot, Precise Shot.
Possessions: 3,300 gp in gear.
Ranger Spells Per Day: 1.
MISTLETOE HERBERY
A matronly female halfling named Belladonna Mistletoe runs this herbal shop. She is aging, but surprisingly spry and energetic, thanks to using her own concoctions every day. She is respected by the townsfolk and runs an honest business.
Her shop also serves as her home. She maintains several herb gardens around her house and even takes a weekly jaunt into the nearby forest to collect other rare specimens. She has several herbal concoctions for sale, although not all actually have an effect.
Item (# available) Cost Game Effect
----------------------------------------------------------------------------
Antitoxin salve (2) 15 gp +2 to Str save vs. poison for 24 hours
Bug-away poultice (2) 10 gp Vermin are -2 to attack rolls against wearer
but wearer must make Fort save DC 12 or
become nauseated for 1 hour
Burn ointment (3) 25 gp Heals 1d3 fire damage
Healing salve (5) 5 gp +5 to Heal checks for 24 hrs. after
applying
Herbal carrot tonic (1) 20 gp +2 to Search checks for 1 hour
Herbal soap (10) 1 gp No effect; smells like lavender
Vitality herbal tea (7) 2 gp No effect
----------------------------------------------------------------------------
BELLADONNA MISTLETOE, female halfling Expert 5 (herbalist): Small humanoid (halfling); HD 5d6 (hp 14); AC 12; Atk +3 melee (1d4-1/x2, sickle); SQ Halfling traits; Str 9, Dex 14, Int 16, Wis 14.
Languages: Common, Elven, Halfling, Gnome, Sylvan.
Skills: Appraise +10, Craft (pottery) +10, Handle Animal +10, Heal +10, Knowledge (nature) +10, Listen +10, Profession (herbalist) +10, Spot +10, Survival +10, Skill Focus (Heal), Skill Focus (Profession [herbalist]).
Possessions: Pouch with herbs, cloak, sickle.
See also: