ADON HEEL
QuickStat
Male Human Cleric 5
Size M (6 ft., 2 in. tall);
AL NG;
HD 5d8 (hp 25)
Spd 30 ft.;
AC 18;
Attack +3 melee, or +1 ranged;
SV Fort +4, Ref +1, Will +10(+12);
Str 12,
Dex 9,
Con 10,
Int 9,
Wis 16(18),
Cha 14(16).
Languages: Common, Undercommon.
Domains: War, Sun.
Spells/Day: 5/4+1/3+1/1+1.
Possessions: Cloak of Charisma +2, Holy Mace +1, Pariapt of Wisdom +2
Spells:(4/3/2) Augury, Command, Cure Lt. Wd., Cure Crit. Wd. Discern Lies, Divine Power, Endure Elements, Enlarge Person, Magic Weapon, Bull’s Strength, Fire Shield, Heat Metal, Magic Vestment, Searing Light, Speak w/Dead, Spiritual Weapon,
Turn Undead: Skeleton T, Zombie T, Ghoul 6, Wight 8
Adon is a tool of the DM. He is who they almost blindly follow and depend on for their knowledge of the region and it's lore. He is a pious and upstanding citizen of the Kuveran Empire. Though not a Templar, he instead represents the last of a dying breed, veterans of an almost forgotten war. He wields a holy mace for the fallen and for the vengeance of his God. He gets the party into (and out of) a lot of trouble.
Special Abilities
SHIELD OV FAITH [Cleric Attack 1]
You utter a minor defensive prayer as you attack with your weapon.
At-Will + Divine,
Weapon
Standard Action Melee weapon
Target: One creature
Attack: + 4 vs. AC
Hit: 1d8 + 2 damage (if using a dagger 1d4 + 2 damage), and you and one adjacent ally gain a +1 power bonus to AC until the end of your next turn.
SACRED FIRE [Cleric Attack 1]
Sacred light shines from above, searing a single enemy with its radiance while at the same time aiding an ally with its beneficent power.
At-Will + Divine,
Implement,
Radiant
Standard Action Ranged 5
Target: One creature
Attack: + 4 vs. Reflex
Hit: 1d6 +4 radiant damage, and only one ally you can see chooses either to gain 2 temporary hit points or to make a saving throw.
HOLY STRIKE [Paladin Attack 1]
You strike an enemy with your weapon, which ignites with holy light.
At-Will +
Divine,
Radiant,
Weapon
Standard Action Melee weapon
Target: One creature
Attack: + 5 vs. AC (+6 with Holy Mace)
Hit: 1d6 + 2 radiant damage. If you marked the target, you gain a +3 bonus to the damage roll.
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